Doggy Wonderland

Created in Processing, Maya, and Clip Studio Paint

Sound made in Synthesia and manipulated through coding 

A simple adeventure game with a character controllable by the "ASDW” keys. 3D elements and animated elements are incorporated with 2D elements and static elements to heighten the feeling that the character is in an uncanny foreign land. with underlying feelings of fear and dread. The character's odyssey is a metaphorical journey through Purgatory.

At the beginning the game, whether or not the character pick the flowers will ultimately affect which ending they receive at the very end (there are 3 in total). The cursor is a interactive aid and will give hints when it hovers over parts of the screen. The music is just a fun addition to build atmosphere (the mouse position changes playback speed and amplitude).